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	<title>Comments on: CoDMW2 &#8211; A Difficult Question</title>
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	<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/</link>
	<description>Games from a Parental Perspective</description>
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		<title>By: jean</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-41118</link>
		<dc:creator>jean</dc:creator>
		<pubDate>Mon, 08 Feb 2010 14:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-41118</guid>
		<description>a very thoughtful and respectful answer.  i depend on your input for the choices i make for my 11 yr. old son.  you rock</description>
		<content:encoded><![CDATA[<p>a very thoughtful and respectful answer.  i depend on your input for the choices i make for my 11 yr. old son.  you rock</p>
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		<title>By: Teach Video Games</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40839</link>
		<dc:creator>Teach Video Games</dc:creator>
		<pubDate>Tue, 02 Feb 2010 00:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40839</guid>
		<description>Amused, you&#039;re obviously forgetting what it is to be young. Also, the kid in the original post is fifteen, not eleven. No other eleven-year-old mentioned in this post or the comments is questioning anyone&#039;s guidance.

Certainly there is more to live than video games but some of us make our livings designing them, developing them, playing and writing about them. Who knows; maybe our industrious fifteen-year-old will turn out the same.</description>
		<content:encoded><![CDATA[<p>Amused, you&#8217;re obviously forgetting what it is to be young. Also, the kid in the original post is fifteen, not eleven. No other eleven-year-old mentioned in this post or the comments is questioning anyone&#8217;s guidance.</p>
<p>Certainly there is more to live than video games but some of us make our livings designing them, developing them, playing and writing about them. Who knows; maybe our industrious fifteen-year-old will turn out the same.</p>
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		<title>By: Amused</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40825</link>
		<dc:creator>Amused</dc:creator>
		<pubDate>Mon, 01 Feb 2010 21:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40825</guid>
		<description>If your already questioning your dad&#039;s guidance for you and your only 11,  You teen years are going to be very long and very hard.    Forget about the game and move on.   

There is much more to life than video games.</description>
		<content:encoded><![CDATA[<p>If your already questioning your dad&#8217;s guidance for you and your only 11,  You teen years are going to be very long and very hard.    Forget about the game and move on.   </p>
<p>There is much more to life than video games.</p>
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		<title>By: harrysmum</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40799</link>
		<dc:creator>harrysmum</dc:creator>
		<pubDate>Mon, 01 Feb 2010 05:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40799</guid>
		<description>We were thinking of buying Modern Warfare 2 at Christmas as I have three avid gamer kids in my family, the youngest is an 11yr old boy. In the end we decided against it, not because we thought it was too violent but because we thought it would be too immersive. We just wanted to keep the 11 year old away from the large online games for a few more years yet, especially after watching my older kids get totally sucked into WOW and Call of Duty 1. 
I’m just not sure that getting heavily immersed into a particularly violent game at a young age is a good thing really. A child may be ok with the violence but they are not always ready for some of the more adult scenarios in the game. 
Having said that I have seen with my own eyes how much fun my older kids get from the social interaction and clever strategizing from the large MMORPG games. When they are playing they do exhibit addictive behaviors, no doubt about that, but they have also formed some amazing friendships and lifelong friends through doing it. My eldest son, now 20, doesn’t play as much these days, but at the time it was a really important part of his social life.
Just found your blog - great reading - thanks!</description>
		<content:encoded><![CDATA[<p>We were thinking of buying Modern Warfare 2 at Christmas as I have three avid gamer kids in my family, the youngest is an 11yr old boy. In the end we decided against it, not because we thought it was too violent but because we thought it would be too immersive. We just wanted to keep the 11 year old away from the large online games for a few more years yet, especially after watching my older kids get totally sucked into WOW and Call of Duty 1.<br />
I’m just not sure that getting heavily immersed into a particularly violent game at a young age is a good thing really. A child may be ok with the violence but they are not always ready for some of the more adult scenarios in the game.<br />
Having said that I have seen with my own eyes how much fun my older kids get from the social interaction and clever strategizing from the large MMORPG games. When they are playing they do exhibit addictive behaviors, no doubt about that, but they have also formed some amazing friendships and lifelong friends through doing it. My eldest son, now 20, doesn’t play as much these days, but at the time it was a really important part of his social life.<br />
Just found your blog &#8211; great reading &#8211; thanks!</p>
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		<title>By: Josiah</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40728</link>
		<dc:creator>Josiah</dc:creator>
		<pubDate>Sat, 30 Jan 2010 04:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40728</guid>
		<description>I&#039;ve said this before(Im 14 by the way) one person can not judge another person&#039;s media intake. The reason is one person can&#039;t ever understand what a another person&#039;s maturity level or toleration level is. What i&#039;m saying is this: say a 12 year lod see&#039;s COD and GTA and he says hmmm I think I can handle COD, but I personly know i cant handle GTA yet. So he asks his parent for COD. Their response is: NOOOO! Your to young and immature!. One Person can&#039;t judge another and vice versa</description>
		<content:encoded><![CDATA[<p>I&#8217;ve said this before(Im 14 by the way) one person can not judge another person&#8217;s media intake. The reason is one person can&#8217;t ever understand what a another person&#8217;s maturity level or toleration level is. What i&#8217;m saying is this: say a 12 year lod see&#8217;s COD and GTA and he says hmmm I think I can handle COD, but I personly know i cant handle GTA yet. So he asks his parent for COD. Their response is: NOOOO! Your to young and immature!. One Person can&#8217;t judge another and vice versa</p>
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		<title>By: GamerDad</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40595</link>
		<dc:creator>GamerDad</dc:creator>
		<pubDate>Wed, 27 Jan 2010 06:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40595</guid>
		<description>Lets take your points one-by-one.

&quot;However, while reading books as a child doesn’t make one an addict, it could certainly develop skills that will make you more employable and likely improve your chance of succeeding in school.&quot;

Good point, but the truth is we never know what&#039;s going to be the next thing in employment. As it turns out, and not just because I write about games, the Apple IIe my parents got me as a child - and the text based and logic games I played - prepared me quite well for the IT revolution. Orthopedic surgeons claim that video games makes the fine motor and remote control easier. I believe the future will involve a lot of &quot;people doing things remotely&quot; and the games of today are preparing for that future. Also, when you have an entire generation developing a skill at something, that skill tends to lead innovation for the generations to come. 

&quot;With that said, my question is whether it is fair to my relatively mature 11 year old to allow him to purchase this game and spend time playing it when he really needs more exercise and less time in front of the tv. Also, will this game contribute to teaching him to minimize the seriousness of ‘war’, particularly when I would be happy for him to serve in the military someday?&quot;

The game is rated for 18 year olds. I think 14 is okay. I MIGHT let my son play something like this at 11, but maybe not.  So I can&#039;t recommend it for your son - and especially not for the 9-year old. It won&#039;t warp them but, well, there&#039;s plenty of time for violent games later. As far as &quot;WAR&quot; goes, kids tend know what&#039;s real and what&#039;s not.  If anything the game might inspire your son to join the military later - with a better idea of what&#039;s in store.
 
&quot; Last, his 9 year old brother already thinks he can do anything his brother does,&quot;

OH tell me about it!  I think 9 is too young to even watch, but you can&#039;t protect them forever. If you already let him see R-rated stuff - for violence - then this won&#039;t shock him. I still can&#039;t recommend 9 for this one.

Oh yes, the exercise point. I&#039;m betting you have a PS3 or Xbox 360 here, so the range of exercise games is limited.  Maybe make him a deal?  For every 1/2 he spends exercising somehow - he gets an hour of game time.  

This is called &quot;Using their passion against them&quot; and it&#039;s a good compromise, should you go that route. Good luck!</description>
		<content:encoded><![CDATA[<p>Lets take your points one-by-one.</p>
<p>&#8220;However, while reading books as a child doesn’t make one an addict, it could certainly develop skills that will make you more employable and likely improve your chance of succeeding in school.&#8221;</p>
<p>Good point, but the truth is we never know what&#8217;s going to be the next thing in employment. As it turns out, and not just because I write about games, the Apple IIe my parents got me as a child &#8211; and the text based and logic games I played &#8211; prepared me quite well for the IT revolution. Orthopedic surgeons claim that video games makes the fine motor and remote control easier. I believe the future will involve a lot of &#8220;people doing things remotely&#8221; and the games of today are preparing for that future. Also, when you have an entire generation developing a skill at something, that skill tends to lead innovation for the generations to come. </p>
<p>&#8220;With that said, my question is whether it is fair to my relatively mature 11 year old to allow him to purchase this game and spend time playing it when he really needs more exercise and less time in front of the tv. Also, will this game contribute to teaching him to minimize the seriousness of ‘war’, particularly when I would be happy for him to serve in the military someday?&#8221;</p>
<p>The game is rated for 18 year olds. I think 14 is okay. I MIGHT let my son play something like this at 11, but maybe not.  So I can&#8217;t recommend it for your son &#8211; and especially not for the 9-year old. It won&#8217;t warp them but, well, there&#8217;s plenty of time for violent games later. As far as &#8220;WAR&#8221; goes, kids tend know what&#8217;s real and what&#8217;s not.  If anything the game might inspire your son to join the military later &#8211; with a better idea of what&#8217;s in store.</p>
<p>&#8221; Last, his 9 year old brother already thinks he can do anything his brother does,&#8221;</p>
<p>OH tell me about it!  I think 9 is too young to even watch, but you can&#8217;t protect them forever. If you already let him see R-rated stuff &#8211; for violence &#8211; then this won&#8217;t shock him. I still can&#8217;t recommend 9 for this one.</p>
<p>Oh yes, the exercise point. I&#8217;m betting you have a PS3 or Xbox 360 here, so the range of exercise games is limited.  Maybe make him a deal?  For every 1/2 he spends exercising somehow &#8211; he gets an hour of game time.  </p>
<p>This is called &#8220;Using their passion against them&#8221; and it&#8217;s a good compromise, should you go that route. Good luck!</p>
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		<title>By: Still Uncertain</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40590</link>
		<dc:creator>Still Uncertain</dc:creator>
		<pubDate>Wed, 27 Jan 2010 02:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40590</guid>
		<description>I find Gamerdad&#039;s comments helpful, and those who also commented. . However, while reading books as a child doesn&#039;t make one an addict, it could certainly develop skills that will make you more employable and likely improve your chance of succeeding in school.  With that said, my question is whether it is fair to my relatively mature 11 year old to allow him to purchase this game and spend time playing it when he really needs more exercise and less time in front of the tv.  Also, will this game contribute to teaching him to minimize the seriousness of &#039;war&#039;, particularly when I would be happy for him to serve in the military someday?  Last, his 9 year old brother already thinks he can do anything his brother does, so is this game to much for a 9 year who while he has read most of Harry Potter, still is a little boy.   I know very little about this game and was initially dead set against until my 11 year old son put me on the computer to search out some help. Any insight would be appreciated</description>
		<content:encoded><![CDATA[<p>I find Gamerdad&#8217;s comments helpful, and those who also commented. . However, while reading books as a child doesn&#8217;t make one an addict, it could certainly develop skills that will make you more employable and likely improve your chance of succeeding in school.  With that said, my question is whether it is fair to my relatively mature 11 year old to allow him to purchase this game and spend time playing it when he really needs more exercise and less time in front of the tv.  Also, will this game contribute to teaching him to minimize the seriousness of &#8216;war&#8217;, particularly when I would be happy for him to serve in the military someday?  Last, his 9 year old brother already thinks he can do anything his brother does, so is this game to much for a 9 year who while he has read most of Harry Potter, still is a little boy.   I know very little about this game and was initially dead set against until my 11 year old son put me on the computer to search out some help. Any insight would be appreciated</p>
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		<title>By: teachvideogames</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40537</link>
		<dc:creator>teachvideogames</dc:creator>
		<pubDate>Mon, 25 Jan 2010 19:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40537</guid>
		<description>&quot;The notion that everything can be solved from the sofa is a lesson you learn by playing alot of videogames. There’s alot of other more subtle negatives too. EVerything is solvable. Everything is win or lose. Everything is fair and you can win if you just try.&quot; -Freakhead

I&#039;m not entirely sure of that. Using as an example this post&#039;s game in question, Modern Warfare 2, the amount of moral and ethical ambiguity in the game pretty much negates this. Games like this are indicative of our postmodernity: the complexity of every aspect of our lives is so vast and unrealizable, the chaos is so thick, that nothing is as simple as win or lose.

Too much of anything is bad for you, video games very much included. Thankfully, as augmented reality becomes more sophisticated, we&#039;ll start to see games that get you off the couch and into the world (for, among other things--heaven forbid!--exercise).</description>
		<content:encoded><![CDATA[<p>&#8220;The notion that everything can be solved from the sofa is a lesson you learn by playing alot of videogames. There’s alot of other more subtle negatives too. EVerything is solvable. Everything is win or lose. Everything is fair and you can win if you just try.&#8221; -Freakhead</p>
<p>I&#8217;m not entirely sure of that. Using as an example this post&#8217;s game in question, Modern Warfare 2, the amount of moral and ethical ambiguity in the game pretty much negates this. Games like this are indicative of our postmodernity: the complexity of every aspect of our lives is so vast and unrealizable, the chaos is so thick, that nothing is as simple as win or lose.</p>
<p>Too much of anything is bad for you, video games very much included. Thankfully, as augmented reality becomes more sophisticated, we&#8217;ll start to see games that get you off the couch and into the world (for, among other things&#8211;heaven forbid!&#8211;exercise).</p>
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		<title>By: Freakhead</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40528</link>
		<dc:creator>Freakhead</dc:creator>
		<pubDate>Mon, 25 Jan 2010 15:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40528</guid>
		<description>I don&#039;t think games are as harmful as some think.  Nor do I  think they are as harmless as some think.

I think the sides polarize the issue.  It&#039;s more about the subtle influence and subtle training one undergoes while playing a game.  

The notion that everything can be solved from the sofa is a lesson you learn by playing alot of videogames.  There&#039;s alot of other more subtle negatives too.  EVerything is solvable.  Everything is win or lose.  Everything is fair and you can win if you just try.  

ON the other hand there are positives and games certainly aren&#039;t training you to be a killer.  The positives involve hand-eye coordination and fine digit movement.  Visual perception.  Rudimentary puzzle solving.  Teamwork building in more serious mp games. 

GAmes can be masturbatory or be very social too.

It seems to me the more you play games the more you&#039;ll get both positive and negative reinforcement.   And overall it is most prudent to monitor the time spent on this hobby.

My off-the-cuff in-the-works theory.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think games are as harmful as some think.  Nor do I  think they are as harmless as some think.</p>
<p>I think the sides polarize the issue.  It&#8217;s more about the subtle influence and subtle training one undergoes while playing a game.  </p>
<p>The notion that everything can be solved from the sofa is a lesson you learn by playing alot of videogames.  There&#8217;s alot of other more subtle negatives too.  EVerything is solvable.  Everything is win or lose.  Everything is fair and you can win if you just try.  </p>
<p>ON the other hand there are positives and games certainly aren&#8217;t training you to be a killer.  The positives involve hand-eye coordination and fine digit movement.  Visual perception.  Rudimentary puzzle solving.  Teamwork building in more serious mp games. </p>
<p>GAmes can be masturbatory or be very social too.</p>
<p>It seems to me the more you play games the more you&#8217;ll get both positive and negative reinforcement.   And overall it is most prudent to monitor the time spent on this hobby.</p>
<p>My off-the-cuff in-the-works theory.</p>
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		<title>By: Teach Video Games</title>
		<link>http://www.gamesanityblog.com/2010/01/21/codmw2-a-difficult-question/comment-page-1/#comment-40482</link>
		<dc:creator>Teach Video Games</dc:creator>
		<pubDate>Sat, 23 Jan 2010 18:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamingwithchildren.com/?p=3832#comment-40482</guid>
		<description>Well said. People like this father, while full of good intentions, simply do not look at the data. Countless studies have been done/are being done on adolescents, gaming and the potential benefits or drawbacks and the data almost always points to benefits. In fact, one study (Quiroga, M. A., Herranz, M., Gomez-Abad, M., Ruiz, J., &amp; Colom, R. (2009). Video-games: Do they require general intelligence? Computers &amp; Education, 53(2), 414-418. doi: 10:1016/j.compedu.20090.02.017) points to gamers being simply more intelligent than non-gamers as they require more problem solving skills. Children, adolescents in particular, really can tell the difference between fantasy violence and real violence. Anyone that contests that are either a) simply ignorant of child development or b) promoting an agenda.

Anyway, nice post. (Your copyright notice at the bottom should probably be updated to 2010... it says 2003-2008 right now. Just FYI.)

:)</description>
		<content:encoded><![CDATA[<p>Well said. People like this father, while full of good intentions, simply do not look at the data. Countless studies have been done/are being done on adolescents, gaming and the potential benefits or drawbacks and the data almost always points to benefits. In fact, one study (Quiroga, M. A., Herranz, M., Gomez-Abad, M., Ruiz, J., &amp; Colom, R. (2009). Video-games: Do they require general intelligence? Computers &amp; Education, 53(2), 414-418. doi: 10:1016/j.compedu.20090.02.017) points to gamers being simply more intelligent than non-gamers as they require more problem solving skills. Children, adolescents in particular, really can tell the difference between fantasy violence and real violence. Anyone that contests that are either a) simply ignorant of child development or b) promoting an agenda.</p>
<p>Anyway, nice post. (Your copyright notice at the bottom should probably be updated to 2010&#8230; it says 2003-2008 right now. Just FYI.)</p>
<p> <img src='http://www.gamesanityblog.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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